TurfSpot
A sports arena booking application
Tools used during the project

Spline
Place to design and collaborate in 3D
Turfspot
Role
UX/UI Designer
UX/UI Designer
Domain
Sports management
Sports management
Duration
11 Months
11 Months


Challenge
Sports enthusiasts often face challenges in efficiently locating suitable turf facilities, resulting in wasted time and effort. Current solutions lack precision in delivering satisfactory where access sports facilities is essential for both users and facility operators.
Solution
TurfSpot offers sports enthusiasts an ideal platform, streamlining the search for suitable turfs and minimizing time and effort. Precise results guarantee user satisfaction and security, supported by extensive coverage across cities, fostering prosperity for both users and clients.
Play HI-fi Prototype


Process and Procedure followed
Used 4D UX process ,but tried to be picky with kind of activities in each section to bring out the best result for the application.
Discover
User Research
Competitor Analysis
User Interviwes
Define
User Personas
Empathy Map
Us Journey Map
Design
User Flow
Card Sorting
Information Architecture
Develop
Wireframes
Visual Designs
Prototyping
Discover
User Research
Competitor Analysis
User Interviwes
Define
User Personas
Empathy Map
Us Journey Map
Design
User Flow
Card Sorting
Information Architecture
Develop
Wireframes
Visual Designs
Prototyping
Step by Step Development
Research
The initial phase involved conducting thorough user research to understand the target audience's sport habits, pain points, and preferences. User interviews, surveys, and competitor analysis are conducted to gather valuable insights.Additionally, data on user demographics, playing patterns, and technological preferences were collected to inform the design decisions.
Key Activities Conducted :
User Interviews
Competitor Analysis


Competitor Analysis
Research
The initial phase involved conducting thorough user research to understand the target audience's sport habits, pain points, and preferences. User interviews, surveys, and competitor analysis are conducted to gather valuable insights.Additionally, data on user demographics, playing patterns, and technological preferences were collected to inform the design decisions.
Key Activities Conducted :
User Interviews
Competitor Analysis


Competitor Analysis
Information Analysis
Based on the research findings, user personas were developed to represent different user segments with their unique preferences, goals, and challenges. These personas helped me to empathize with the users and design solutions that align with their specific needs.
Key Activities Conducted :
Persona Development
Journey Mapping

Persona

Journey Mapping

Data Analysis
Information Architecture
After various user interviews and data analysis , i started to put my data on the sheet to come out with the important features that are most required by customer and informationmarchitecture.
Key Activities Conducted :
Brainstorming Sessions
Feature Analysis
Information Architecture

Brainstorming sessions

Features

Information Architecture
Wireframing
and Visual Design
Taking into consideration the target audience's preferences and brand attributes, the visual design phase begins. Visual Design is Created, incorporating colors, typography, and visual elements that align with the brand's values. Attention is given to visual consistency across different screens and devices.
Key Activities Conducted :
Low Fidelity Wireframes
Visuall Design

Design Assets

Low Fidelity Wireframes
Information Analysis
Based on the research findings, user personas were developed to represent different user segments with their unique preferences, goals, and challenges. These personas helped me to empathize with the users and design solutions that align with their specific needs.
Key Activities Conducted :
Persona Development
Journey Mapping

Persona

Journey Mapping

Data Analysis
Information Architecture
After various user interviews and data analysis , i started to put my data on the sheet to come out with the important features that are most required by customer and the information architecture of the application.
Key Activities Conducted :
Brainstorming Sessions
Feature Analysis
Information Architecture

Brainstorming sessions

Features

Information Architecture
Wireframing
and Visual Design
Taking into consideration the target audience's preferences and brand attributes, the visual design phase begins. Visual Design is Created, incorporating colors, typography, and visual elements that align with the brand's values. Attention is given to visual consistency across different screens and devices.
Key Activities Conducted :
Low Fidelity Wireframes
Visuall Design

Design Assets

Low Fidelity Wireframes





Step by Step Development
Research
The initial phase involved conducting thorough user research to understand the target audience's sport habits, pain points, and preferences. User interviews, surveys, and competitor analysis are conducted to gather valuable insights.Additionally, data on user demographics, playing patterns, and technological preferences were collected to inform the design decisions.
Key Activities Conducted :
User Interviews
Competitor Analysis


Competitor Analysis
Research
The initial phase involved conducting thorough user research to understand the target audience's sport habits, pain points, and preferences. User interviews, surveys, and competitor analysis are conducted to gather valuable insights.Additionally, data on user demographics, playing patterns, and technological preferences were collected to inform the design decisions.
Key Activities Conducted :
User Interviews
Competitor Analysis


Competitor Analysis
Information Analysis
Based on the research findings, user personas were developed to represent different user segments with their unique preferences, goals, and challenges. These personas helped me to empathize with the users and design solutions that align with their specific needs.
Key Activities Conducted :
Persona Development
Journey Mapping

Persona

Journey Mapping

Data Analysis
Information Architecture
After various user interviews and data analysis , i started to put my data on the sheet to come out with the important features that are most required by customer and informationmarchitecture.
Key Activities Conducted :
Brainstorming Sessions
Feature Analysis
Information Architecture

Brainstorming sessions

Features

Information Architecture
Wireframing
and Visual Design
Taking into consideration the target audience's preferences and brand attributes, the visual design phase begins. Visual Design is Created, incorporating colors, typography, and visual elements that align with the brand's values. Attention is given to visual consistency across different screens and devices.
Key Activities Conducted :
Low Fidelity Wireframes
Visuall Design

Design Assets

Low Fidelity Wireframes
Information Analysis
Based on the research findings, user personas were developed to represent different user segments with their unique preferences, goals, and challenges. These personas helped me to empathize with the users and design solutions that align with their specific needs.
Key Activities Conducted :
Persona Development
Journey Mapping

Persona

Journey Mapping

Data Analysis
Information Architecture
After various user interviews and data analysis , i started to put my data on the sheet to come out with the important features that are most required by customer and the information architecture of the application.
Key Activities Conducted :
Brainstorming Sessions
Feature Analysis
Information Architecture

Brainstorming sessions

Features

Information Architecture
Wireframing
and Visual Design
Taking into consideration the target audience's preferences and brand attributes, the visual design phase begins. Visual Design is Created, incorporating colors, typography, and visual elements that align with the brand's values. Attention is given to visual consistency across different screens and devices.
Key Activities Conducted :
Low Fidelity Wireframes
Visuall Design

Design Assets

Low Fidelity Wireframes





Conclusion
The TurfSpot delivery app, designed following a rigorous user-centered design approach, aims to provide users with a convenient and hassle-free arena booking experience. By conducting extensive user research, ideation, prototyping, and testing, the app ensures that it meets user needs and expectations. The result is an app that promotes user engagement, improves conversion rates, and enhances customer satisfaction. This case study demonstrates the UX/UI designer's ability to successfully deliver a well-designed and usercentric solution.

Thank You!
For sparing some time and review my work.
Do you have great idea and want to share. Let’s make something amazing together
Get in touch with me
PD


Thank You!
For sparing some time and review my work.
Do you have great idea and want to share. Let’s make something amazing together
Get in touch with me
PD
Menu
PD
Menu
TurfSpot
Tools used during the project

Spline
Place to design and collaborate in 3D
Challenge
Sports enthusiasts often face challenges in efficiently locating suitable turf facilities, resulting in wasted time and effort. Current solutions lack precision in delivering satisfactory where access sports facilities is essential for both users and facility operators.
Solution
TurfSpot offers sports enthusiasts an ideal platform, streamlining the search for suitable turfs and minimizing time and effort. Precise results guarantee user satisfaction and security, supported by extensive coverage across cities, fostering prosperity for both users and clients.
Play HI-fi Prototype
Process and
Procedure
followed
Used 4D UX process ,but tried to be picky with kind of activities in each section to bring out the best result for the application.
Discover
User Research
Competitor Analysis
User Interviwes
Define
User Personas
Empathy Map
Us Journey Map
Design
User Flow
Card Sorting
Information Architecture
Develop
Wireframes
Visual Designs
Prototyping
Research
The initial phase involved conducting thorough user research to understand the target audience's sport habits, pain points, and preferences. User interviews, surveys, and competitor analysis are conducted to gather valuable insights.Additionally, data on user demographics, playing patterns, and technological preferences were collected to inform the design decisions.
Key Activities Conducted :
User Interviews
Competitor Analysis
Information
Analysis
Based on the research findings, user personas were developed to represent different user segments with their unique preferences, goals, and challenges. These personas helped me to empathize with the users and design solutions that align with their specific needs.
Key Activities Conducted :
Journey Mapping
Persona Development
Information
Architecture
After various user interviews and data analysis , i started to put my data on the sheet to come out with the important features that are most required by customer and informationmarchitecture.
Key Activities Conducted :
BrainStorming Sessions
Feature Analysis
Information Architecture
Wireframing &
Visual Design
Taking into consideration the target audience's preferences and brand attributes, the visual design phase begins. Visual Design is Created, incorporating colors, typography, and visual elements that align with the brand's values. Attention is given to visual consistency across different screens and devices.
Key Activities Conducted :
Lowfidelity Wireframes
Visual Design
Step by Step
Development
The TurfSpot delivery app, designed following a rigorous user-centered design approach, aims to provide users with a convenient and hassle-free arena booking experience. By conducting extensive user research, ideation, prototyping, and testing, the app ensures that it meets user needs and expectations. The result is an app that promotes user engagement, improves conversion rates, and enhances customer satisfaction. This case study demonstrates the UX/UI designer's ability to successfully deliver a well-designed and usercentric solution.
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