Turfspot

Role

UX/UI Designer

UX/UI Designer

Domain

Sports management

Sports management

Duration

11 Months

11 Months

Challenge

Sports enthusiasts often face challenges in efficiently locating suitable turf facilities, resulting in wasted time and effort. Current solutions lack precision in delivering satisfactory where access sports facilities is essential for both users and facility operators.

Solution

TurfSpot offers sports enthusiasts an ideal platform, streamlining the search for suitable turfs and minimizing time and effort. Precise results guarantee user satisfaction and security, supported by extensive coverage across cities, fostering prosperity for both users and clients.

Play HI-fi Prototype

Process and Procedure followed

Used 4D UX process ,but tried to be picky with kind of activities in each section to bring out the best result for the application.

  • Discover

    User Research

    Competitor Analysis

    User Interviwes

    Define

    User Personas

    Empathy Map

    Us Journey Map

    Design

    User Flow

    Card Sorting

    Information Architecture

    Develop

    Wireframes

    Visual Designs

    Prototyping

  • Discover

    User Research

    Competitor Analysis

    User Interviwes

    Define

    User Personas

    Empathy Map

    Us Journey Map

    Design

    User Flow

    Card Sorting

    Information Architecture

    Develop

    Wireframes

    Visual Designs

    Prototyping

Step by Step Development

Research

The initial phase involved conducting thorough user research to understand the target audience's sport habits, pain points, and preferences. User interviews, surveys, and competitor analysis are conducted to gather valuable insights.Additionally, data on user demographics, playing patterns, and technological preferences were collected to inform the design decisions.


Key Activities Conducted :

User Interviews

Competitor Analysis

  • Competitor Analysis

Research

The initial phase involved conducting thorough user research to understand the target audience's sport habits, pain points, and preferences. User interviews, surveys, and competitor analysis are conducted to gather valuable insights.Additionally, data on user demographics, playing patterns, and technological preferences were collected to inform the design decisions.


Key Activities Conducted :

User Interviews

Competitor Analysis

  • Competitor Analysis

Information Analysis

Based on the research findings, user personas were developed to represent different user segments with their unique preferences, goals, and challenges. These personas helped me to empathize with the users and design solutions that align with their specific needs.


Key Activities Conducted :

Persona Development

Journey Mapping

  • Persona

    Journey Mapping

    Data Analysis

Information Architecture

After various user interviews and data analysis , i started to put my data on the sheet to come out with the important features that are most required by customer and informationmarchitecture.


Key Activities Conducted :

Brainstorming Sessions

Feature Analysis

Information Architecture

  • Brainstorming sessions

    Features

    Information Architecture

Wireframing
and Visual Design

Taking into consideration the target audience's preferences and brand attributes, the visual design phase begins. Visual Design is Created, incorporating colors, typography, and visual elements that align with the brand's values. Attention is given to visual consistency across different screens and devices.


Key Activities Conducted :

Low Fidelity Wireframes

Visuall Design

  • Design Assets

    Low Fidelity Wireframes

Information Analysis

Based on the research findings, user personas were developed to represent different user segments with their unique preferences, goals, and challenges. These personas helped me to empathize with the users and design solutions that align with their specific needs.


Key Activities Conducted :

Persona Development

Journey Mapping

  • Persona

    Journey Mapping

    Data Analysis

Information Architecture

After various user interviews and data analysis , i started to put my data on the sheet to come out with the important features that are most required by customer and the information architecture of the application.


Key Activities Conducted :

Brainstorming Sessions

Feature Analysis

Information Architecture

  • Brainstorming sessions

    Features

    Information Architecture

Wireframing
and Visual Design

Taking into consideration the target audience's preferences and brand attributes, the visual design phase begins. Visual Design is Created, incorporating colors, typography, and visual elements that align with the brand's values. Attention is given to visual consistency across different screens and devices.


Key Activities Conducted :

Low Fidelity Wireframes

Visuall Design

  • Design Assets

    Low Fidelity Wireframes

Step by Step Development

Research

The initial phase involved conducting thorough user research to understand the target audience's sport habits, pain points, and preferences. User interviews, surveys, and competitor analysis are conducted to gather valuable insights.Additionally, data on user demographics, playing patterns, and technological preferences were collected to inform the design decisions.


Key Activities Conducted :

User Interviews

Competitor Analysis

  • Competitor Analysis

Research

The initial phase involved conducting thorough user research to understand the target audience's sport habits, pain points, and preferences. User interviews, surveys, and competitor analysis are conducted to gather valuable insights.Additionally, data on user demographics, playing patterns, and technological preferences were collected to inform the design decisions.


Key Activities Conducted :

User Interviews

Competitor Analysis

  • Competitor Analysis

Information Analysis

Based on the research findings, user personas were developed to represent different user segments with their unique preferences, goals, and challenges. These personas helped me to empathize with the users and design solutions that align with their specific needs.


Key Activities Conducted :

Persona Development

Journey Mapping

  • Persona

    Journey Mapping

    Data Analysis

Information Architecture

After various user interviews and data analysis , i started to put my data on the sheet to come out with the important features that are most required by customer and informationmarchitecture.


Key Activities Conducted :

Brainstorming Sessions

Feature Analysis

Information Architecture

  • Brainstorming sessions

    Features

    Information Architecture

Wireframing
and Visual Design

Taking into consideration the target audience's preferences and brand attributes, the visual design phase begins. Visual Design is Created, incorporating colors, typography, and visual elements that align with the brand's values. Attention is given to visual consistency across different screens and devices.


Key Activities Conducted :

Low Fidelity Wireframes

Visuall Design

  • Design Assets

    Low Fidelity Wireframes

Information Analysis

Based on the research findings, user personas were developed to represent different user segments with their unique preferences, goals, and challenges. These personas helped me to empathize with the users and design solutions that align with their specific needs.


Key Activities Conducted :

Persona Development

Journey Mapping

  • Persona

    Journey Mapping

    Data Analysis

Information Architecture

After various user interviews and data analysis , i started to put my data on the sheet to come out with the important features that are most required by customer and the information architecture of the application.


Key Activities Conducted :

Brainstorming Sessions

Feature Analysis

Information Architecture

  • Brainstorming sessions

    Features

    Information Architecture

Wireframing
and Visual Design

Taking into consideration the target audience's preferences and brand attributes, the visual design phase begins. Visual Design is Created, incorporating colors, typography, and visual elements that align with the brand's values. Attention is given to visual consistency across different screens and devices.


Key Activities Conducted :

Low Fidelity Wireframes

Visuall Design

  • Design Assets

    Low Fidelity Wireframes

Conclusion

The TurfSpot delivery app, designed following a rigorous user-centered design approach, aims to provide users with a convenient and hassle-free arena booking experience. By conducting extensive user research, ideation, prototyping, and testing, the app ensures that it meets user needs and expectations. The result is an app that promotes user engagement, improves conversion rates, and enhances customer satisfaction. This case study demonstrates the UX/UI designer's ability to successfully deliver a well-designed and usercentric solution.

Thank You!

For sparing some time and review my work.

Do you have great idea and want to share. Let’s make something amazing together

Get in touch with me

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Cookies policy

PD

Thank You!

For sparing some time and review my work.

Do you have great idea and want to share. Let’s make something amazing together

Get in touch with me

Privacy policy

Cookies policy

Privacy policy

Cookies policy

PD

Menu

PD

Menu

A sports arena booking application

TurfSpot

Challenge

Sports enthusiasts often face challenges in efficiently locating suitable turf facilities, resulting in wasted time and effort. Current solutions lack precision in delivering satisfactory where access sports facilities is essential for both users and facility operators.

Solution

TurfSpot offers sports enthusiasts an ideal platform, streamlining the search for suitable turfs and minimizing time and effort. Precise results guarantee user satisfaction and security, supported by extensive coverage across cities, fostering prosperity for both users and clients.

Play HI-fi Prototype

Process and
Procedure
followed

Used 4D UX process ,but tried to be picky with kind of activities in each section to bring out the best result for the application.

Discover

User Research

Competitor Analysis

User Interviwes

Define

User Personas

Empathy Map

Us Journey Map

Design

User Flow

Card Sorting

Information Architecture

Develop

Wireframes

Visual Designs

Prototyping

Research

The initial phase involved conducting thorough user research to understand the target audience's sport habits, pain points, and preferences. User interviews, surveys, and competitor analysis are conducted to gather valuable insights.Additionally, data on user demographics, playing patterns, and technological preferences were collected to inform the design decisions.


Key Activities Conducted :

User Interviews

Competitor Analysis

Information
Analysis

Based on the research findings, user personas were developed to represent different user segments with their unique preferences, goals, and challenges. These personas helped me to empathize with the users and design solutions that align with their specific needs.


Key Activities Conducted :

Journey Mapping

Persona Development

Information
Architecture

After various user interviews and data analysis , i started to put my data on the sheet to come out with the important features that are most required by customer and informationmarchitecture.


Key Activities Conducted :

BrainStorming Sessions

Feature Analysis

Information Architecture

Wireframing &

Visual Design

Taking into consideration the target audience's preferences and brand attributes, the visual design phase begins. Visual Design is Created, incorporating colors, typography, and visual elements that align with the brand's values. Attention is given to visual consistency across different screens and devices.


Key Activities Conducted :

Lowfidelity Wireframes

Visual Design

Step by Step
Development

The TurfSpot delivery app, designed following a rigorous user-centered design approach, aims to provide users with a convenient and hassle-free arena booking experience. By conducting extensive user research, ideation, prototyping, and testing, the app ensures that it meets user needs and expectations. The result is an app that promotes user engagement, improves conversion rates, and enhances customer satisfaction. This case study demonstrates the UX/UI designer's ability to successfully deliver a well-designed and usercentric solution.

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Thank You !
Do you have great idea and want to share. Let’s make something amazing together.

Get in touch with me

Pricacy Policy.Cookies Policy